Flash cards are cards with question on one side and answers on opposite, used for memorization. Exist several computer apps that automate the process and have recorded a lot of data. I expected electronic flashcard data to be useful as a cognitive test so I started a project to analyze the data that [[Anki]] records. Turns out the project teaches users about learning and allows them to experiment with and optimize their own learning process. This project also encourages studying by illustrating success in detail, similar to gamification. | Flash cards are cards with question on one side and answers on opposite, used for memorization. Exist several computer apps that automate the process and have recorded a lot of data. I expected electronic flashcard data to be useful as a cognitive test so I started a project to analyze the data that [[Anki]] records. Turns out the project teaches users about learning and allows them to experiment with and optimize their own learning process. This project also encourages studying by illustrating success in detail, similar to gamification. |