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basic clean of types of tests
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{{Project Infobox|Self researchers=User:DG|Related tools=Anki,Spaced Repetition|Related topics=Tools for Cognitive Testing|Related projects=Spaced Listening, Spaced Repetition: A Cognitive QS Method for Knowledge Acquisition}}  
 
{{Project Infobox|Self researchers=User:DG|Related tools=Anki,Spaced Repetition|Related topics=Tools for Cognitive Testing|Related projects=Spaced Listening, Spaced Repetition: A Cognitive QS Method for Knowledge Acquisition}}  
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Flash cards are cards with question on one side and answers on opposite. They are used for memorization<ref>en.wikipedia.org/wiki/Testing_effect</ref>, making explicit<ref>en.wikipedia.org/wiki/Explicit_memory</ref> declarative semantic<ref>en.wikipedia.org/wiki/Semantic_memory</ref> memory though the goal of language learning is to make each memory automatic and therefore implicit.<ref>en.wikipedia.org/wiki/Implicit_memory</ref> Several computer apps automated the process and have recorded a lot of data. I expected electronic flashcard data to be useful as a cognitive test, so I started a project to analyze the data that [[Anki]] records. Turns out the project will teach users about learning and allow them to experiment with and optimize their own learning process. All flashcard apps already optimize their student's learning but do not open the process to the user, except [[Piotr Wozniak|Super Memo]]. Resulting visualizations also encourage studying by illustrating success in different way than existing apps, similar to gamification.   
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Flash cards are cards with question on one side and answers on opposite. They are used for memorization<ref>en.wikipedia.org/wiki/Testing_effect</ref>, making explicit<ref>en.wikipedia.org/wiki/Explicit_memory</ref> declarative<ref>en.wikipedia.org/wiki/Declarative_learning</ref> semantic<ref>en.wikipedia.org/wiki/Semantic_memory</ref> memory though the goal of language learning is to make each memory automatic and therefore implicit.<ref>en.wikipedia.org/wiki/Implicit_memory</ref> Several computer apps automated the process and have recorded a lot of data. I expected electronic flashcard data to be useful as a cognitive test, so I started a project to analyze the data that [[Anki]] records. Turns out the project will teach users about learning and allow them to experiment with and optimize their own learning process. All flashcard apps already optimize their student's learning but do not open the process to the user, except [[Piotr Wozniak|Super Memo 18]]. Resulting visualizations also encourage studying by illustrating success in different way than existing apps, similar to gamification.   
    
The project is a work in progress and much of the intended functionality is not yet working. I cannot guarantee that each of the goals will be all that useful to the end user. Project will take about ten thousand lines of code to complete, so I expect to burn out a few times before it is done. No AI or LLM was used in the making of this project.     
 
The project is a work in progress and much of the intended functionality is not yet working. I cannot guarantee that each of the goals will be all that useful to the end user. Project will take about ten thousand lines of code to complete, so I expect to burn out a few times before it is done. No AI or LLM was used in the making of this project.     
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=== Specific cognitive health tests ===
 
=== Specific cognitive health tests ===
Goal of anki skill is minimize user time required to remember information on a card to a target future date. Decomposition of the general skill<ref>[[wikipedia:Job_analysis|en.wikipedia.org/wiki/Job_analysis]]</ref> by looking for sources of time loss results in learning speed, relearning speed, forgetting, ability to remember effectively today, slowness to answer, and distraction. Each corresponds to a potential test and it's validations.       
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Goal of anki skill is minimize user time required to remember information on a card to a target future date. Decomposition of the general skill<ref>[[wikipedia:Job_analysis|en.wikipedia.org/wiki/Job_analysis]]</ref><ref>Foundations of Fluency: An Exploration: Reading Psychology: Vol 26, No 2 (tandfonline.com) www.tandfonline.com/doi/abs/10.1080/02702710590930519</ref> by looking for sources of time loss results in learning speed, relearning speed, forgetting, ability to remember effectively today, slowness to answer, and distraction. Each corresponds to a potential test and it's validations.       
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===== Ability to remember cards =====
       
for this or preceding day; forgetfullness on a specific day and change in state (not just forgetting for that one question but really changeing in state.)
 
for this or preceding day; forgetfullness on a specific day and change in state (not just forgetting for that one question but really changeing in state.)
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===== Capability to remember borderline cards in this session =====
   
Wozniak of supermemo has found correlation between sleep and flash card skill.     
 
Wozniak of supermemo has found correlation between sleep and flash card skill.     
    
==== Forgetting between sessions ====
 
==== Forgetting between sessions ====
Forgetting as a consequence of something bad happening between test days, like a concussion.
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Forgetting as a consequence of something bad happening between test days, like a concussion. This is similar to multiple sequential days being bad for longer term cards other but over a much longer period of test days.
    
===== Speed answering cards =====
 
===== Speed answering cards =====
This test is likely too much a matter of emotion.  
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Fluency is a goal of language learning<ref>What's the story? The tale of reading fluency told at speed - Benjamin - 2012 - Human Brain Mapping - Wiley Online Library onlinelibrary.wiley.com/doi/abs/10.1002/hbm.21384</ref> so less time per card is good.
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===== Predicting optimal  =====
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Vs Restraint. Taking enough time before answering a prompt rather than speeding through it.
as if the self assement is a matter of how much time will be needed not actual success
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==== Speed of learning a new word ====
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Time taken to answer a question will be compared against ML model's recommended amount.  Both are likely influenced more by emotion than mental ability.
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===== Predicting optimal interval =====
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Choosing optimal interval (day, month) for next review after seeing answer. Also compared against ML model's recommended amount.
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==== Time taken to learn a new word ====
 
If considering only the first session, learning new words in Anki is like cued verbal learning like in the CVLT, a cognitive test. Though in the CVLT<ref>en.wikipedia.org/wiki/California_Verbal_Learning_Test</ref> the cue is much weaker. And verbal learning transfers to other abilities: "There is considerable evidence that verbal learning correlates reasonably strongly with performance in a number of important practical tasks. For instance, verbal learning tests have been demonstrated to be highly correlated with prospective remembering in real life, which means remembering to perform a planned action at the appropriate time [29]."<ref>www.quantified-mind.com/science</ref>
 
If considering only the first session, learning new words in Anki is like cued verbal learning like in the CVLT, a cognitive test. Though in the CVLT<ref>en.wikipedia.org/wiki/California_Verbal_Learning_Test</ref> the cue is much weaker. And verbal learning transfers to other abilities: "There is considerable evidence that verbal learning correlates reasonably strongly with performance in a number of important practical tasks. For instance, verbal learning tests have been demonstrated to be highly correlated with prospective remembering in real life, which means remembering to perform a planned action at the appropriate time [29]."<ref>www.quantified-mind.com/science</ref>
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==== Speed of relearning a forgotten word ====     
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==== Time taken to relearn a forgotten word ====     
    
Like learning new word but with stronger cue or part of the memory still in mind.  
 
Like learning new word but with stronger cue or part of the memory still in mind.  
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