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{{Project Infobox|Self researchers=User:DG|Related tools=Anki,Spaced Repetition|Related topics=Tools for Cognitive Testing|Related projects=Spaced Listening, Spaced Repetition: A Cognitive QS Method for Knowledge Acquisition}}  
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{{Project Infobox|Self researchers=User:DG|Related tools=Anki,Spaced Repetition|Related topics=Tools for Cognitive Testing|Related projects=Spaced Listening, Spaced Repetition: A Cognitive QS Method for Knowledge Acquisition, Knowledge Tracking}}  
    
Flash cards are cards with question on one side and answers on opposite. They are used for memorization<ref>en.wikipedia.org/wiki/Testing_effect</ref>, making explicit<ref>en.wikipedia.org/wiki/Explicit_memory</ref> (requires effort to remember) declarative<ref>en.wikipedia.org/wiki/Declarative_learning</ref> semantic<ref>en.wikipedia.org/wiki/Semantic_memory</ref> memory though the goal of language learning is to make each memory automatic and therefore implicit.<ref>en.wikipedia.org/wiki/Implicit_memory</ref> Several computer apps automated the process and have recorded a lot of data. I expected electronic flashcard data to be useful as a cognitive test, so I started a project to analyze the data that [[Anki]] records. Turns out the project will teach users about learning and allow them to experiment with and optimize their own learning process. All flashcard apps already optimize their student's learning but do not open the process to the user, except [[Piotr Wozniak|Super Memo 18]]. (this project has different features) Resulting visualizations also encourage studying by illustrating success in different way than existing apps, similar to gamification.   
 
Flash cards are cards with question on one side and answers on opposite. They are used for memorization<ref>en.wikipedia.org/wiki/Testing_effect</ref>, making explicit<ref>en.wikipedia.org/wiki/Explicit_memory</ref> (requires effort to remember) declarative<ref>en.wikipedia.org/wiki/Declarative_learning</ref> semantic<ref>en.wikipedia.org/wiki/Semantic_memory</ref> memory though the goal of language learning is to make each memory automatic and therefore implicit.<ref>en.wikipedia.org/wiki/Implicit_memory</ref> Several computer apps automated the process and have recorded a lot of data. I expected electronic flashcard data to be useful as a cognitive test, so I started a project to analyze the data that [[Anki]] records. Turns out the project will teach users about learning and allow them to experiment with and optimize their own learning process. All flashcard apps already optimize their student's learning but do not open the process to the user, except [[Piotr Wozniak|Super Memo 18]]. (this project has different features) Resulting visualizations also encourage studying by illustrating success in different way than existing apps, similar to gamification.   
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