Gamification seems pretty popular and it requires tracking. Most consumer wearables include lots of motivating information. Just watching the numbers improve or be recorded can be quite motivating and build healthy habits At least according to personal experience ~~ and Atomic Habits.
+
Gamification seems pretty popular and it requires tracking. Most consumer wearables include lots of motivating information. Just watching the numbers improve or be recorded can be quite motivating and build healthy habits At least according to personal experience [[User:DG|DG]] ([[User talk:DG|talk]]) and Atomic Habits.