Changes

Line 9: Line 9:     
==== Motivate lifestyle change ====
 
==== Motivate lifestyle change ====
Gamification seems pretty popular and it requires tracking. Most consumer wearables include lots of motivating information. Just watching the numbers improve or be recorded can be quite motivating and build healthy habits At least according to personal experience [[User:DG|DG]] ([[User talk:DG|talk]]) and Atomic Habits.
+
Gamification seems pretty popular among apps and devices, and it requires tracking. Most consumer wearables include lots of motivating information. Just watching the numbers improve or be recorded can be quite motivating and build healthy habits At least according to personal experience [[User:DG|DG]] ([[User talk:DG|talk]]) and Atomic Habits.
    
==== Optimize health, productivity, education, sports training, and cognitive functioning. ====
 
==== Optimize health, productivity, education, sports training, and cognitive functioning. ====
1,683

edits