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==== Motivate behavior change ====
 
==== Motivate behavior change ====
Gamification seems pretty popular and it requires tracking. Most consumer wearables include lots of motivating information. Just watching the numbers improve or be recorded can be quite motivating and build healthy habits;  according to personal experience [[User:DG|DG]] ([[User talk:DG|talk]]) and Atomic Habits book. Problems usually have easier solutions than just relying on willpower such as a way to make a necessary habit much more fun or that underneath the problem is a health issue.
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Gamification seems pretty popular and it requires tracking. Most consumer wearables include lots of motivating information. Just watching the numbers improve or be recorded can be quite motivating and build healthy habits;  according to personal experience [[User:DG|DG]] ([[User talk:DG|talk]]) and Atomic Habits book. Health tracking can determine the best behavior change technique for each individual. Problems usually have easier solutions than just relying on willpower such as a way to make a necessary habit much more fun or that underneath the problem is a health issue.
    
==== Optimize health, productivity, education, sports training, and cognitive functioning. ====
 
==== Optimize health, productivity, education, sports training, and cognitive functioning. ====
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