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==== Motivate and change your behavior ====
 
==== Motivate and change your behavior ====
When user has successfully figured out what needs to change, the next hurdle becomes motivation. This is the primary interest of the [[Habits]] and self improvement community. Do not dismiss this as a lack of willpower because its still brain chemistry and easily manipulable by outside factors. Examples include; a way to make a necessary habit much more fun, that just a bit too much friction can shut down productivity, or finding that the underlying cause of a problem of motivation is actually a health issue. Feeling in control, and mastering your self and skills, can be strong intrinsic motivation. In counterpoint some people will hide data of things not going well.
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When someone has successfully figured out what needs to change, they then must build up motivation to enact the change. This is the focus of the [[Habits]] and self improvement community. Do not dismiss failure as a lack of willpower because willpower is still brain chemistry and easily manipulable by outside factors. For example; sometimes lack of willpower is caused by health problems, or sometimes just a bit too much friction can shut down motivation and productivity. Feeling in control, and mastering yourself and skills, can be strong intrinsic motivation. In counterpoint some people will hide data of things not going well.
    
Most smart watches, the most popular wearable, include lots of motivating information. [[Gamification]], the idea of dressing up real world as a game, seems popular and it requires tracking. The self tracker has access to many other behavior change techniques, including; cool new tech, cool art, competition, empowering healthful communities, financial punishment, and guilt. Just watching the numbers improve or even be recorded can be motivating and build healthy habits; according to personal experience [[User:DG|DG]] ([[User talk:DG|talk]]) and Atomic Habits book. Health tracking could even determine the best behavior change technique for each individual.  
 
Most smart watches, the most popular wearable, include lots of motivating information. [[Gamification]], the idea of dressing up real world as a game, seems popular and it requires tracking. The self tracker has access to many other behavior change techniques, including; cool new tech, cool art, competition, empowering healthful communities, financial punishment, and guilt. Just watching the numbers improve or even be recorded can be motivating and build healthy habits; according to personal experience [[User:DG|DG]] ([[User talk:DG|talk]]) and Atomic Habits book. Health tracking could even determine the best behavior change technique for each individual.  
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