Difference between revisions of "Cognitive Testing"

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The efficiency of the work most people do is a combination of their ability to focus and think. Cognitive testing can help the user measure and optimize mental fatigue. Many surprising sources of significant impact on brain function can be revealed using cognitive testing.<ref>[https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7366948/ Brain health consequences of digital technology use]</ref> There is a philosophical argument to be made that those who think more are actually more alive. Unfortunately, constant testing can easily be the most time consuming part of a health tracking routine. Some of the tools listed bellow mitigate this problem.  
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The efficiency of the work most people do is a combination of their ability to focus and think. Cognitive testing can help the user measure and optimize both. Many surprising sources of significant impact on brain function can be revealed using cognitive testing.<ref>[https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7366948/ Brain health consequences of digital technology use]</ref> There is a philosophical argument to be made that those who think more are actually more alive. Unfortunately, constant testing can easily be the most time consuming part of a health tracking routine. Some of the tools listed bellow mitigate this problem. I suspect that the more complicated a skill being tested the less 'clean' it is and more likely to detect major failures in one of the subskills rather than improvement in any of them or overall.     
  
{{Tool Infobox}}
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{{Topic Infobox}}
  
 
==== Scientifically Validated ====
 
==== Scientifically Validated ====
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==== Cognition Training ====
 
==== Cognition Training ====
Highly controversial though studies crop up.<ref>https://www.nature.com/articles/nature12486</ref>
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Highly controversial<ref>https://www.cognitivetrainingdata.org/the-controversy-does-brain-training-work/</ref> though studies crop up.<ref>https://www.nature.com/articles/nature12486</ref> Often the purpose is to counteract disability and ageing.
  
 
N-back<ref>https://www.gwern.net/DNB-FAQ</ref> Common test of working memory. Several implementations are available. Training may improve other WM tasks and therefore train IQ.<ref>https://www.sciencedirect.com/science/article/pii/S0749596X18300871?via%3Dihub</ref>
 
N-back<ref>https://www.gwern.net/DNB-FAQ</ref> Common test of working memory. Several implementations are available. Training may improve other WM tasks and therefore train IQ.<ref>https://www.sciencedirect.com/science/article/pii/S0749596X18300871?via%3Dihub</ref>
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"video game play robustly enhances the domains of top-down attention [reacting to own plans rather than outside stimuli] and spatial cognition, with encouraging signs for perception. "<ref>Bediou B, Adams DM, Mayer RE, Tipton E, Green CS, Bavelier D. Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. Psychol Bull. 2018 Jan;144(1):77-110. doi: 10.1037/bul0000130. Epub 2017 Nov 27. Erratum in: Psychol Bull. 2018 Sep;144(9):978-979. PMID: 29172564.</ref>
  
 
==== Formal Diagnostic Neuropsychological tests ====
 
==== Formal Diagnostic Neuropsychological tests ====
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Chess. lichess.org Most programs record moves even timestamps. Analysis programs though are based on computer analysis and will not give an analysis of performance like a human.  
 
Chess. lichess.org Most programs record moves even timestamps. Analysis programs though are based on computer analysis and will not give an analysis of performance like a human.  
  
Video Games. Fighting games train and even analyze player's exact timings on button presses and reactions. Many other types are becoming E-Sports and should get or have in depth analysis of player performance.
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Video Games. Fighting games train and even analyze player's exact timings on button presses and reactions. Many other types are becoming E-Sports and should get or have in depth analysis of player performance. For Gerontology.<ref>https://www.researchgate.net/publication/268028955_Continuous_unobtrusive_monitoring_for_the_assessment_of_cognitive_function</ref>
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Gamer Performance Index by mobalytics.gg<ref>mobalytics.gg/blog/how-to-use-the-mobalytics-desktop-app-guide/</ref><ref>mobalytics.gg/blog/lol-consistency/</ref><ref>pg.mobalytics.gg</ref>
  
 
==== Skill Training ====
 
==== Skill Training ====
Test your cognitive abilities while training a skill. Since user is testing a skill they need, the issue of how strongly IQ correlates to job performance does not apply. Scott Young suggests breaking down your real work into small component skills and training those skill individualy to become better at the entire job.<ref>https://www.tobysinclair.com/post/book-summary-ultralearning-by-scott-young</ref>   
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Test your cognitive abilities while training a skill. Since user is testing a skill they need, the issue of how strongly IQ correlates to job performance does not apply. Scott Young suggests breaking down your real work into small component skills and training those skill individualy to become better at the entire job.<ref>https://www.tobysinclair.com/post/book-summary-ultralearning-by-scott-young</ref><ref>https://www.lesswrong.com/posts/bhLxWTkRc8GXunFcB/what-are-you-tracking-in-your-head?commentId=PsveEz4epkfRhLsDt</ref>
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mental arithmetic<ref>https://arithmetic.zetamac.com/</ref><ref>https://hippocanvas.com/posts/learning%20soroban%20anzan.md</ref>   
  
Tying: [[Amphetype]]  
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Tying: [[Amphetype]] Walking may help.<ref>gwern.net/treadmill</ref>
  
SRS<ref>https://www.slideshare.net/nickwinter/cognition-learning-and-selftracking-quantified-self-2011</ref> aka flashcards, measure long term memory: [[Anki]].
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[[Spaced Repetition]]<ref>https://www.slideshare.net/nickwinter/cognition-learning-and-selftracking-quantified-self-2011</ref> aka flashcards, measure long term memory: [[Anki]]. Alertness has been tested this way.<ref>https://supermemo.guru/wiki/SleepChart</ref> [[User:DG|DG]] is working on an [[Flash Cards as Cognitive Test|in depth analysis]].  
  
 
==== Background ====
 
==== Background ====
Examples include how long it takes to open a smart phone or misspelling when typing emails. Whenever user fails to input data manually could be because they were too tired or did not remember. Takes no extra time on the users part. Could not find any apps.
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Takes no extra time on the users part.  Examples include how long it takes to open a smart phone or misspelling when typing emails. Whenever user fails to input data manually or skips a test could be because they were too tired or did not remember.  
  
 
==== Puzzles Games ====
 
==== Puzzles Games ====
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== Nootropics ==
 
== Nootropics ==
'''smart drugs'''<ref>https://en.wikipedia.org/wiki/Nootropic#Drugs</ref> '''Reddit Community Wiki'''<ref>https://old.reddit.com/r/nootropics/wiki/beginners</ref>
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Nootropics are supplements or drugs that that are claimed to improve cognitive function or to promote relaxation, improved mood, executive functions, attention, memory, creativity, or motivation in healthy individuals. The most commonly used nootropic in the world is caffeine.
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For more, see the Wikipedia page for [https://en.wikipedia.org/wiki/Nootropic Nootropics], and the r/nootropics subreddit [https://old.reddit.com/r/nootropics/wiki/beginners community wiki].
  
 
=== References ===
 
=== References ===
  
{{Tool Queries}}
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[[Category:Tools]]
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[[Category:Topics]][[Category:Tracking topics and methods]]

Latest revision as of 01:08, 30 May 2024

The efficiency of the work most people do is a combination of their ability to focus and think. Cognitive testing can help the user measure and optimize both. Many surprising sources of significant impact on brain function can be revealed using cognitive testing.[1] There is a philosophical argument to be made that those who think more are actually more alive. Unfortunately, constant testing can easily be the most time consuming part of a health tracking routine. Some of the tools listed bellow mitigate this problem. I suspect that the more complicated a skill being tested the less 'clean' it is and more likely to detect major failures in one of the subskills rather than improvement in any of them or overall.

Topic Infobox Question-icon.png
Linked pages on this wiki Tools (1),

Projects (30),

People (1)

Scientifically Validated[edit | edit source]

Quantified Mind

Cognition Training[edit | edit source]

Highly controversial[2] though studies crop up.[3] Often the purpose is to counteract disability and ageing.

N-back[4] Common test of working memory. Several implementations are available. Training may improve other WM tasks and therefore train IQ.[5]

"video game play robustly enhances the domains of top-down attention [reacting to own plans rather than outside stimuli] and spatial cognition, with encouraging signs for perception. "[6]

Formal Diagnostic Neuropsychological tests[edit | edit source]

More formal tests are available but they are unlikely to be good for testing changes between days.[7][8]

Games[9][edit | edit source]

Fun.

Chess. lichess.org Most programs record moves even timestamps. Analysis programs though are based on computer analysis and will not give an analysis of performance like a human.

Video Games. Fighting games train and even analyze player's exact timings on button presses and reactions. Many other types are becoming E-Sports and should get or have in depth analysis of player performance. For Gerontology.[10]

Gamer Performance Index by mobalytics.gg[11][12][13]

Skill Training[edit | edit source]

Test your cognitive abilities while training a skill. Since user is testing a skill they need, the issue of how strongly IQ correlates to job performance does not apply. Scott Young suggests breaking down your real work into small component skills and training those skill individualy to become better at the entire job.[14][15]

mental arithmetic[16][17]

Tying: Amphetype Walking may help.[18]

Spaced Repetition[19] aka flashcards, measure long term memory: Anki. Alertness has been tested this way.[20] DG is working on an in depth analysis.

Background[edit | edit source]

Takes no extra time on the users part. Examples include how long it takes to open a smart phone or misspelling when typing emails. Whenever user fails to input data manually or skips a test could be because they were too tired or did not remember.

Puzzles Games[edit | edit source]

Similar to, and more fun then the validated test above but often useless. May need to compare other people's scores on exact same puzzle. School tests could possibly work the same way if the serial tests are given to enough people and a difficult of each question can be assessed.

Many many many[21] available on smart phones. Some may be scientifically valid.[22]

humanbenchmark.com DG (talk)

Self-report cognitive functioning[edit | edit source]

Requires less time than a test but all the problems that come with Self Report.[23][24]

Nootropics[edit | edit source]

Nootropics are supplements or drugs that that are claimed to improve cognitive function or to promote relaxation, improved mood, executive functions, attention, memory, creativity, or motivation in healthy individuals. The most commonly used nootropic in the world is caffeine.

For more, see the Wikipedia page for Nootropics, and the r/nootropics subreddit community wiki.

References[edit | edit source]

  1. Brain health consequences of digital technology use
  2. https://www.cognitivetrainingdata.org/the-controversy-does-brain-training-work/
  3. https://www.nature.com/articles/nature12486
  4. https://www.gwern.net/DNB-FAQ
  5. https://www.sciencedirect.com/science/article/pii/S0749596X18300871?via%3Dihub
  6. Bediou B, Adams DM, Mayer RE, Tipton E, Green CS, Bavelier D. Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. Psychol Bull. 2018 Jan;144(1):77-110. doi: 10.1037/bul0000130. Epub 2017 Nov 27. Erratum in: Psychol Bull. 2018 Sep;144(9):978-979. PMID: 29172564.
  7. https://psychology.stackexchange.com/questions/15/public-domain-scientific-intelligence-test-available-for-use-in-research
  8. https://psychology.stackexchange.com/questions/10453/computer-based-cognitive-tests?rq=1
  9. https://www.researchgate.net/profile/Mark-Chignell/publication/265510273_Designing_Serious_Games_for_Cognitive_Assessment_of_the_Elderly/links/5410b6890cf2f2b29a4114c7/Designing-Serious-Games-for-Cognitive-Assessment-of-the-Elderly.pdf
  10. https://www.researchgate.net/publication/268028955_Continuous_unobtrusive_monitoring_for_the_assessment_of_cognitive_function
  11. mobalytics.gg/blog/how-to-use-the-mobalytics-desktop-app-guide/
  12. mobalytics.gg/blog/lol-consistency/
  13. pg.mobalytics.gg
  14. https://www.tobysinclair.com/post/book-summary-ultralearning-by-scott-young
  15. https://www.lesswrong.com/posts/bhLxWTkRc8GXunFcB/what-are-you-tracking-in-your-head?commentId=PsveEz4epkfRhLsDt
  16. https://arithmetic.zetamac.com/
  17. https://hippocanvas.com/posts/learning%20soroban%20anzan.md
  18. gwern.net/treadmill
  19. https://www.slideshare.net/nickwinter/cognition-learning-and-selftracking-quantified-self-2011
  20. https://supermemo.guru/wiki/SleepChart
  21. https://psychology.stackexchange.com/questions/506/are-there-any-cognitive-test-or-test-suites-available-on-the-ipad
  22. https://forum.quantifiedself.com/t/quantifying-cognitive-performance/2576
  23. https://www.verywellmind.com/definition-of-self-report-425267
  24. https://github.com/markwk/awesome-biomarkers