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There are many reasons people engage in self tracking and there are many reasons people choose not to. This page is a summary of a more through argument map<ref>https://www.kialo.com/everyone-should-health-track---self-quantify-49787</ref>.  
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There are many reasons people engage in self tracking and there are many reasons people choose not to. This page is a summary of a more through argument map<ref>https://www.kialo.com/everyone-should-health-track---self-quantify-49787</ref>.
    
=== Reasons For ===
 
=== Reasons For ===
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Unfortunately, sub-clinical issues are often esoteric and so require elusive or underdeveloped tools. At the same time, serious chronic conditions are more likely to be tracked with expensive, restricted to the public, or closed data devices.
 
Unfortunately, sub-clinical issues are often esoteric and so require elusive or underdeveloped tools. At the same time, serious chronic conditions are more likely to be tracked with expensive, restricted to the public, or closed data devices.
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==== Improve [[Fitness]], [[Mood]], [[Productivity]], and [[Cognition|Cognitive]] abilities ====
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For example: What is the optimum amount of coffee to improve productivity but not affect sleep? This is very similar to trying to improve a chronic health condition, excepting that it can be useful to anybody and is rarely critical. This idea has credibility. Many professionals, especially coaches of [[Sports|athletes]], measure and try to improve every little thing to boost overall performance.
    
==== Motivate behavior change ====
 
==== Motivate behavior change ====
 
Gamification seems pretty popular and it requires tracking. Most consumer wearables include lots of motivating information. Just watching the numbers improve or be recorded can be quite motivating and build healthy habits;  according to personal experience [[User:DG|DG]] ([[User talk:DG|talk]]) and Atomic Habits book. Health tracking can determine the best behavior change technique for each individual. Problems usually have easier solutions than just relying on willpower such as a way to make a necessary habit much more fun or that underneath the problem is a health issue.
 
Gamification seems pretty popular and it requires tracking. Most consumer wearables include lots of motivating information. Just watching the numbers improve or be recorded can be quite motivating and build healthy habits;  according to personal experience [[User:DG|DG]] ([[User talk:DG|talk]]) and Atomic Habits book. Health tracking can determine the best behavior change technique for each individual. Problems usually have easier solutions than just relying on willpower such as a way to make a necessary habit much more fun or that underneath the problem is a health issue.
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==== Optimize health, productivity, education, sports training, and cognitive functioning. ====
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Exactly how much coffee do you need and when is it so much that it affects sleep? Professional coaches use health tracking. QS projects have found interventions that help these like creatine for cognitive functioning. For more examples see https://wiki.openhumans.org/wiki/List_of_Interesting_Self-Tracking_Results.
      
==== Contribute your data to medical research. ====
 
==== Contribute your data to medical research. ====
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